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Devlog No. 3
A little delayed, we are happy to release the new update of Terdo—After the Decay and inform you about ongoing developments. After Andrés and the Yatiri climbed the hill together and reflected on the past, they reach the summit and join the people of the village for the ritual. Andrés also has the chance to…
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Devlog No. 2
First things first: we promised you two new scenes with this update. Going over them in detail made us realise that the second scene needed more attention to really shine the way we want it to. Therefore, we apologise for delivering only one additional scene this month. It is, however, the scene that is, so…
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The Story Behind Terdo’s Art Style
What do Art Nouveau and the American National Parks have in common? Exactly: they both influenced our visual novel Terdo—After the Decay. Not the obvious answer you immediately thought of? Then let me tell you the full story. I have been experimenting with AI-generated content for almost a year now. It proved to be useful…
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Mapping a New World Order
If you had the chance to try the demo of our visual novel Terdo—After the Decay, you may have noticed that the future doesn’t look quite the way you might expect. Then again, our present already feels remarkably unstable. Considering the effort we put into damaging our planet—and the comparatively little effort we make to…
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May I Introduce Atlas?
I’m not a scientist. I know some basic things from school, and I always loved physics (chemistry, on the other hand, was a different story). Not long ago, while preparing a paper and a reading of a short story by Jules Verne, I realized just how far much of science fiction is from reality. That…